GamingsApps

Rated games

Sorted by how recently we checked the rating. A game with no listed hours to complete has no scripted ending — that is a fact about its design, not a gap in our research.

What fits the time and money you actually have

Pick an evening budget and how much spending pressure you are willing to put up with. Every verdict below comes from the same scores shown on the individual game pages, so the two never disagree.

23 of 23 games fit what you asked for.

Games with monetization pressure and hours to complete, judged against the selected limits
GamePressureHoursVerdict
Hollow Knight027Fits
Balatro0Fits
Elden Ring060Fits
Hollow Knight: Silksong028Fits
Ghost of Yōtei030Fits
Clair Obscur: Expedition 33046Fits
Stardew Valley052Fits
Hades II031Fits
Portal03Fits
Hades022Fits
Vampire Survivors1015Fits
The Elder Scrolls V: Skyrim20109Fits
Fortnite20Fits
Warframe35Fits
Path of Exile35Fits
Candy Crush Saga55Fits
Clash Royale72Fits
Genshin Impact78Fits
Honkai: Star Rail80Fits
EA Sports FC Ultimate Team88Fits
Marvel Strike Force88Fits
Raid: Shadow Legends92Fits
Diablo Immortal98Fits

A dash in the hours column is not missing data. It means the game has no ending to reach — a live-service game runs indefinitely by design, so an hours budget does not apply to it rather than being exceeded.

Ready-made answers

Every game we have scored

  • Vampire Survivors

    The same game costs three different things depending on where you play it: €4.99 once on Steam, or free with adverts and in-app purchases on a phone. Nothing you buy makes you stronger than anyone else, because there is nobody else.

    Pressure

    010

    To ending

    015hrs

    Scripted ending exists

  • Hades II

    The sequel keeps the part that mattered: one purchase, nothing else for sale inside, and a real ending about 31 hours in. What changed is the size of what comes after it.

    Pressure

    000

    To ending

    031hrs

    Scripted ending exists

  • Clash Royale

    A competitive card game where card levels decide matches and cards arrive randomly — but where, unusually, the publisher actually posts its own prices.

    Pressure

    072

    To ending

    — — —

    No scripted ending — live service

  • Warframe

    Free-to-play where every weapon and character can genuinely be earned without paying — the money buys time, inventory space and cosmetics instead.

    Pressure

    035

    To ending

    — — —

    No scripted ending — live service

  • Hollow Knight

    One purchase, four expansions given away free, and multiple real endings around 27 hours in — a zero that stayed a zero even after the game became a hit.

    Pressure

    000

    To ending

    027hrs

    Scripted ending exists

  • Balatro

    A game rated for gambling themes that contains no gambling with money at all — one purchase, nothing for sale inside, and a poker fantasy played entirely with fake stakes.

    Pressure

    000

    To ending

    — — —

    No scripted ending — live service

  • Raid: Shadow Legends

    A collection RPG with randomization stacked on randomization — and the widest gap on this site between what people claim it costs and what can actually be published.

    Pressure

    092

    To ending

    — — —

    No scripted ending — live service

  • EA Sports FC Ultimate Team

    A game you buy at full price that then sells you randomized player packs — and wipes your entire squad every twelve months so the cycle starts over.

    Pressure

    088

    To ending

    — — —

    No scripted ending — live service

  • Marvel Strike Force

    A roster collector where randomized pulls feed directly into player-versus-player power — and where the publisher maintains an official page of drop probabilities.

    Pressure

    088

    To ending

    — — —

    No scripted ending — live service

  • Elden Ring

    One purchase, one paid expansion, nothing sold inside the game — and an answer to “how long does it take” that ranges from 25 hours to 200 depending entirely on which question you are asking.

    Pressure

    000

    To ending

    060hrs

    Scripted ending exists

  • Hollow Knight: Silksong

    Nineteen ninety-nine, nothing for sale inside, and an answer to “how long is it” that runs from five hours to sixty-five — including a two-fold disagreement between the developer and the players.

    Pressure

    000

    To ending

    028hrs

    Scripted ending exists

  • The Elder Scrolls V: Skyrim

    Three different answers to “how long is Skyrim” exist, all sourced from the same database — because it holds three separate entries for one game. And a 2011 game bought once now opens a shop from its own main menu.

    Pressure

    020

    To ending

    109hrs

    Scripted ending exists

  • Ghost of Yōtei

    The most expensive game on this site at $69.99, and it still sells nothing inside itself — though the expansion advertised as free to all owners needs a paid subscription to play.

    Pressure

    000

    To ending

    030hrs

    Scripted ending exists

  • Clair Obscur: Expedition 33

    One purchase, nothing for sale inside it — and an unusually honest answer to “how long is it”: the gap between the story and full completion is barely more than double, where a comparable open-world game stretches to five times.

    Pressure

    000

    To ending

    046hrs

    Scripted ending exists

  • Stardew Valley

    Bought once, with nothing for sale inside it and no paid expansions — and unusually for a game with no ending pressure, it does have a real narrative conclusion.

    Pressure

    000

    To ending

    052hrs

    Scripted ending exists

  • Path of Exile

    Free-to-play with a reputation for ethical monetization that is mostly earned — though it does sell randomized boxes, which most write-ups leave out.

    Pressure

    035

    To ending

    — — —

    No scripted ending — live service

  • Honkai: Star Rail

    The same studio and the same pity mechanics as Genshin Impact, with one extra randomized layer: characters and their weapons sit on separate banners.

    Pressure

    080

    To ending

    — — —

    No scripted ending — live service

  • Diablo Immortal

    A free action RPG where the honest answer to "what does it cost to finish" is that no single number covers it — public estimates for a fully optimized build span from about $100,000 to more than $500,000, depending on which layer of the gem system you count.

    Pressure

    098

    To ending

    — — —

    No scripted ending — live service

  • Fortnite

    Free to download and free to be fully competitive in — the money goes exclusively toward looking different, not playing better.

    Pressure

    020

    To ending

    — — —

    No scripted ending — live service

  • Candy Crush Saga

    A free match-3 puzzle game with no gacha and no loot boxes — just a life timer and a short, fixed price list for skipping the wait, published right on the App Store page.

    Pressure

    055

    To ending

    — — —

    No scripted ending — live service

  • Hades

    One purchase, a real ending reachable in about a day's worth of play, and nothing else to buy — the roguelike answer to what Portal is for shooters.

    Pressure

    000

    To ending

    022hrs

    Scripted ending exists

  • Genshin Impact

    A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.

    Pressure

    078

    To ending

    — — —

    No scripted ending — live service

  • Portal

    Bought once, no purchases inside it, and over in an evening. The clean opposite case to a live-service game, useful as a baseline for what zero monetization pressure actually looks like.

    Pressure

    000

    To ending

    003hrs

    Scripted ending exists