Rated games
Sorted by how recently we checked the rating. A game with no listed hours to complete has no scripted ending — that is a fact about its design, not a gap in our research.
What fits the time and money you actually have
Pick an evening budget and how much spending pressure you are willing to put up with. Every verdict below comes from the same scores shown on the individual game pages, so the two never disagree.
Hours you have
Spending pressure you accept
23 of 23 games fit what you asked for.
| Game | Pressure | Hours | Verdict |
|---|---|---|---|
| Hollow Knight | 0 | 27 | Fits |
| Balatro | 0 | — | Fits |
| Elden Ring | 0 | 60 | Fits |
| Hollow Knight: Silksong | 0 | 28 | Fits |
| Ghost of Yōtei | 0 | 30 | Fits |
| Clair Obscur: Expedition 33 | 0 | 46 | Fits |
| Stardew Valley | 0 | 52 | Fits |
| Hades II | 0 | 31 | Fits |
| Portal | 0 | 3 | Fits |
| Hades | 0 | 22 | Fits |
| Vampire Survivors | 10 | 15 | Fits |
| The Elder Scrolls V: Skyrim | 20 | 109 | Fits |
| Fortnite | 20 | — | Fits |
| Warframe | 35 | — | Fits |
| Path of Exile | 35 | — | Fits |
| Candy Crush Saga | 55 | — | Fits |
| Clash Royale | 72 | — | Fits |
| Genshin Impact | 78 | — | Fits |
| Honkai: Star Rail | 80 | — | Fits |
| EA Sports FC Ultimate Team | 88 | — | Fits |
| Marvel Strike Force | 88 | — | Fits |
| Raid: Shadow Legends | 92 | — | Fits |
| Diablo Immortal | 98 | — | Fits |
A dash in the hours column is not missing data. It means the game has no ending to reach — a live-service game runs indefinitely by design, so an hours budget does not apply to it rather than being exceeded.
Ready-made answers
Every game we have scored
Vampire Survivors
The same game costs three different things depending on where you play it: €4.99 once on Steam, or free with adverts and in-app purchases on a phone. Nothing you buy makes you stronger than anyone else, because there is nobody else.
Pressure
010
To ending
015hrs
Scripted ending exists
Hades II
The sequel keeps the part that mattered: one purchase, nothing else for sale inside, and a real ending about 31 hours in. What changed is the size of what comes after it.
Pressure
000
To ending
031hrs
Scripted ending exists
Clash Royale
A competitive card game where card levels decide matches and cards arrive randomly — but where, unusually, the publisher actually posts its own prices.
Pressure
072
To ending
— — —
No scripted ending — live service
Warframe
Free-to-play where every weapon and character can genuinely be earned without paying — the money buys time, inventory space and cosmetics instead.
Pressure
035
To ending
— — —
No scripted ending — live service
Hollow Knight
One purchase, four expansions given away free, and multiple real endings around 27 hours in — a zero that stayed a zero even after the game became a hit.
Pressure
000
To ending
027hrs
Scripted ending exists
Balatro
A game rated for gambling themes that contains no gambling with money at all — one purchase, nothing for sale inside, and a poker fantasy played entirely with fake stakes.
Pressure
000
To ending
— — —
No scripted ending — live service
Raid: Shadow Legends
A collection RPG with randomization stacked on randomization — and the widest gap on this site between what people claim it costs and what can actually be published.
Pressure
092
To ending
— — —
No scripted ending — live service
EA Sports FC Ultimate Team
A game you buy at full price that then sells you randomized player packs — and wipes your entire squad every twelve months so the cycle starts over.
Pressure
088
To ending
— — —
No scripted ending — live service
Marvel Strike Force
A roster collector where randomized pulls feed directly into player-versus-player power — and where the publisher maintains an official page of drop probabilities.
Pressure
088
To ending
— — —
No scripted ending — live service
Elden Ring
One purchase, one paid expansion, nothing sold inside the game — and an answer to “how long does it take” that ranges from 25 hours to 200 depending entirely on which question you are asking.
Pressure
000
To ending
060hrs
Scripted ending exists
Hollow Knight: Silksong
Nineteen ninety-nine, nothing for sale inside, and an answer to “how long is it” that runs from five hours to sixty-five — including a two-fold disagreement between the developer and the players.
Pressure
000
To ending
028hrs
Scripted ending exists
The Elder Scrolls V: Skyrim
Three different answers to “how long is Skyrim” exist, all sourced from the same database — because it holds three separate entries for one game. And a 2011 game bought once now opens a shop from its own main menu.
Pressure
020
To ending
109hrs
Scripted ending exists
Ghost of Yōtei
The most expensive game on this site at $69.99, and it still sells nothing inside itself — though the expansion advertised as free to all owners needs a paid subscription to play.
Pressure
000
To ending
030hrs
Scripted ending exists
Clair Obscur: Expedition 33
One purchase, nothing for sale inside it — and an unusually honest answer to “how long is it”: the gap between the story and full completion is barely more than double, where a comparable open-world game stretches to five times.
Pressure
000
To ending
046hrs
Scripted ending exists
Stardew Valley
Bought once, with nothing for sale inside it and no paid expansions — and unusually for a game with no ending pressure, it does have a real narrative conclusion.
Pressure
000
To ending
052hrs
Scripted ending exists
Path of Exile
Free-to-play with a reputation for ethical monetization that is mostly earned — though it does sell randomized boxes, which most write-ups leave out.
Pressure
035
To ending
— — —
No scripted ending — live service
Honkai: Star Rail
The same studio and the same pity mechanics as Genshin Impact, with one extra randomized layer: characters and their weapons sit on separate banners.
Pressure
080
To ending
— — —
No scripted ending — live service
Diablo Immortal
A free action RPG where the honest answer to "what does it cost to finish" is that no single number covers it — public estimates for a fully optimized build span from about $100,000 to more than $500,000, depending on which layer of the gem system you count.
Pressure
098
To ending
— — —
No scripted ending — live service
Fortnite
Free to download and free to be fully competitive in — the money goes exclusively toward looking different, not playing better.
Pressure
020
To ending
— — —
No scripted ending — live service
Candy Crush Saga
A free match-3 puzzle game with no gacha and no loot boxes — just a life timer and a short, fixed price list for skipping the wait, published right on the App Store page.
Pressure
055
To ending
— — —
No scripted ending — live service
Hades
One purchase, a real ending reachable in about a day's worth of play, and nothing else to buy — the roguelike answer to what Portal is for shooters.
Pressure
000
To ending
022hrs
Scripted ending exists
Genshin Impact
A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.
Pressure
078
To ending
— — —
No scripted ending — live service
Portal
Bought once, no purchases inside it, and over in an evening. The clean opposite case to a live-service game, useful as a baseline for what zero monetization pressure actually looks like.
Pressure
000
To ending
003hrs
Scripted ending exists