Rated games
Sorted by how recently we checked the rating. A game with no listed hours to complete has no scripted ending — that is a fact about its design, not a gap in our research.
Diablo Immortal
A free action RPG where the honest answer to "what does it cost to finish" is that no single number covers it — public estimates for a fully optimized build span from about $100,000 to more than $500,000, depending on which layer of the gem system you count.
Pressure
098
To ending
— — —
No scripted ending — live service
Candy Crush Saga
A free match-3 puzzle game with no gacha and no loot boxes — just a life timer and a short, fixed price list for skipping the wait, published right on the App Store page.
Pressure
055
To ending
— — —
No scripted ending — live service
Fortnite
Free to download and free to be fully competitive in — the money goes exclusively toward looking different, not playing better.
Pressure
020
To ending
— — —
No scripted ending — live service
Hades
One purchase, a real ending reachable in about a day's worth of play, and nothing else to buy — the roguelike answer to what Portal is for shooters.
Pressure
000
To ending
022hrs
Scripted ending exists
Genshin Impact
A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.
Pressure
078
To ending
— — —
No scripted ending — live service
Portal
Bought once, no purchases inside it, and over in an evening. The clean opposite case to a live-service game, useful as a baseline for what zero monetization pressure actually looks like.
Pressure
000
To ending
003hrs
Scripted ending exists