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What this game costs you — in money and in time

Star ratings tell you if a game is good. They don't tell you what it will cost to keep playing, or whether it ever ends. We publish both, with the reasoning shown.

Diablo Immortal

Pressure

098

To ending

— — —

No scripted ending — live service

Open Diablo Immortal

Every figure has a source

Monetization data comes from the publisher's own patch notes, store pages and published odds — or we say plainly that no official figure exists.

Rated by year, not once

Free-to-play games change their monetization after launch — sometimes under public pressure. A rating from two years ago can be wrong today, so ratings carry a year.

Money and time together

A cheap game that never ends can cost you more than an expensive one that does. Most review sites answer one question. We publish both next to each other.

Recently rated

  • Candy Crush Saga

    A free match-3 puzzle game with no gacha and no loot boxes — just a life timer and a short, fixed price list for skipping the wait, published right on the App Store page.

    Pressure

    055

    To ending

    — — —

    No scripted ending — live service

    Open Candy Crush Saga
  • Fortnite

    Free to download and free to be fully competitive in — the money goes exclusively toward looking different, not playing better.

    Pressure

    020

    To ending

    — — —

    No scripted ending — live service

    Open Fortnite
  • Hades

    One purchase, a real ending reachable in about a day's worth of play, and nothing else to buy — the roguelike answer to what Portal is for shooters.

    Pressure

    000

    To ending

    022hrs

    Scripted ending exists

    Open Hades
  • Genshin Impact

    A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.

    Pressure

    078

    To ending

    — — —

    No scripted ending — live service

    Open Genshin Impact
  • Portal

    Bought once, no purchases inside it, and over in an evening. The clean opposite case to a live-service game, useful as a baseline for what zero monetization pressure actually looks like.

    Pressure

    000

    To ending

    003hrs

    Scripted ending exists

    Open Portal