Genshin Impact
A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.
- Is Genshin Impact pay to win?
- Yes. Money buys competitive power here, not just appearance — which is what the term actually means. It scores 78 out of 100 on our monetization pressure index.
- How long to beat Genshin Impact?
- It has no ending. This is a live-service game built to run indefinitely, so there is no finish line to measure — that is a fact about how it is made, not a gap in our research.
The cost, in short
Pressure
078
To ending
— — —
No scripted ending — live service
Can you read the odds before you pay?
Only inside the game or the app store
HoYoverse prints the base rates and the pity threshold on the in-game banner panel; there is no open page carrying the numbers. One detail is specific to this game: a US federal complaint reproduced the operator's own disclosure screen, so the figures are confirmed by HoYoverse — through a regulator's document rather than a page of its own.
How this rating was reached
Score of 78/100 reflects: no content is hard-locked behind payment (the story and exploration are fully free), but new characters are gated behind a randomized purchase system with a 50/50 chance of not getting the one you want even at guaranteed pity, and the game runs frequent limited-time banners that create recurring purchase pressure. No cost-to-progress figure is published: unlike a fixed price, the real cost depends on luck (whether the 50/50 is won), which purchase bundle is used, and free currency already accumulated. Any single number here would be more precise than the truth. The game has no ending because this is an actively updated live-service game with no final chapter — not because we failed to measure it.
What the monetization actually looks like
New playable characters are obtained through a randomized "wish" system, not sold directly. Each pull costs 160 Primogems (the game's premium currency), and the system guarantees a 5-star character or weapon by the 90th pull without one — the industry calls this a pity system, and Genshin's version is more player-friendly than most because the floor is guaranteed rather than purely probabilistic.
Even with the pity floor, getting a SPECIFIC new character (rather than any 5-star) is not guaranteed on the first attempt: a 50/50 mechanic means you have a roughly even chance of the pity pull giving you the featured character or a different one, with the next 5-star pity guaranteed to be the featured character if you lose that coin flip.
Why we do not publish one cost figure
You will see numbers online claiming a guaranteed character costs "$150" or "$400" or more. All of them are true for someone, and none of them are the number for you specifically, because the actual cost depends on: whether you win or lose the 50/50 (roughly doubling the pull count in the worst case), which primogem bundle you buy (larger bundles and first-purchase bonuses change the effective price per pull), and how many free primogems you accumulated from daily play, events and the game's own compensation payouts before you started pulling.
Publishing a single number here would give you a false sense of precision on something that genuinely varies by a factor of two or three depending on luck and how you play day to day. We would rather tell you the mechanic honestly than print a number that flatters the page.
What a US federal complaint established about the cost
In January 2025 the Federal Trade Commission, through the Department of Justice, filed suit against HoYoverse over exactly this system. The company settled for $20 million. The complaint is a court document, which makes the numbers in it a different class of evidence from the figures circulating on forums — and two of them are worth quoting.
On cost, the complaint states that a player "may need to open as many as 180 loot boxes, at a cost of $2–3 per loot box (or as much as $360–540 in total), simply to get the prize that HoYoverse features on the Event Banner."
On odds, the complaint reproduces HoYoverse's own in-game disclosure: a base probability of 0.600% of winning a 5-star character, a 1.600% consolidated probability once the guarantee is counted, and a 5-star guaranteed at least once per 90 attempts.
That second set of numbers matters for a reason beyond the numbers themselves. The pity mechanic described above was, until now, sourced on this site to a community wiki — accurate and checkable in-game, but not published by HoYoverse. The complaint reproduces the company's own screen, which means the mechanic is now confirmed by the operator rather than by its players.
This does not change our refusal above
$360–540 is not "the cost of a character", and we are not going to start printing it as one. It is a stated upper bound for one specific case: the worst run of luck on a featured banner, priced at ordinary bundle rates, ignoring whatever free currency the player had accumulated. The section above still holds — what the system costs you depends on a coin flip and on how you play.
What the complaint changes is that the upper bound now has a source, and it is a court filing rather than a forum post. That is the difference we care about.
The game itself has no ending
Genshin Impact is a live-service game with an ongoing main story released in chapters ("Archons") over years, plus a permanent open world and recurring events. There is no point at which the game is "finished" the way a single-player game ends — that is a fact about how the game is built, not a gap in our research.
Related games
- Honkai: Star Rail
Pay-to-win · pressure 80
- Clash Royale
Pay-to-win · pressure 72
- EA Sports FC Ultimate Team
Pay-to-win · pressure 88
Sources
- 01Wish (gacha) system — pity mechanicsGenshin Impact Wiki (community-maintained, mechanics confirmed in-game) ·
Full method behind these ratings: see our methodology.
Ratings are editorial judgments based on the sources cited above. They are not a guarantee of current pricing or mechanics, which can change after publication — check the source directly before making a purchase decision.