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Games

Marvel Strike Force

A roster collector where randomized pulls feed directly into player-versus-player power — and where the publisher maintains an official page of drop probabilities.

The cost, in short

Pressure

088

To ending

— — —

No scripted ending — live service

How this rating was reached

Score of 88/100 sits above the Genshin Impact (78) and Honkai: Star Rail (80) tier because the randomized pulls feed competitive player-versus-player power in Arena and Alliance War, so spending converts into advantage over other players rather than optional personal power. Below Diablo Immortal (98) because there is one randomized layer rather than two stacked, and no published five- or six-figure cost estimates anchor it. The publisher maintains an official 'Orb Probability Information' page, which is itself evidence the randomization is material. The specific percentages are not reproduced here: that page renders client-side and did not return figures to automated retrieval, so anyone citing exact MSF drop rates needs to read it in a browser first. Reported revenue — around $150m in year one, $180m+ in 2019, ~$300m in 2020 — is included as a sanity check on the score rather than as a monetization mechanic. No cost-to-progress figure: Scopely publishes none. Apple's listing shows in-app purchases from $0.99 to $19.99, but Apple surfaces only the most popular items rather than the full ladder, so that range must not be presented as a maximum. Published by FoxNext at the 2018 launch; Scopely acquired FoxNext Games in 2020 and has published it since, which is why Scopely is recorded as publisher. hasEnding is false: live-service roster collector still shipping content updates.

What the monetization actually looks like

Characters are built from shards, and shards come from orbs opened for randomized contents. The clearest evidence that this randomization is substantial is that the publisher maintains an official page titled Orb Probability Information: studios do not publish probability disclosures for deterministic shops.

The reason this scores above the large gacha role-playing games is what the randomization feeds. Roster strength here determines results in Arena and Alliance War — competitive modes played against other people. In a gacha game with only cooperative or solo content, spending buys you optional power; here it buys advantage over other players, which changes what declining to spend costs you.

What the numbers around this game look like

Reported revenue was around $150 million in the first year, over $180 million in 2019 and roughly $300 million in 2020. Game Informer's assessment was that the game "feels designed to frustrate players until they finally cave and spend".

We include revenue figures here because they are a check on our own scoring: an index that called this game gently monetized would be describing something other than reality.

Why no cost figure

Scopely publishes no cost-to-progress figure. Apple's listing shows in-app purchases from $0.99 to $19.99, but Apple only surfaces the most popular items rather than the full ladder, so presenting that range as a maximum would understate it — and we are not going to print a ceiling we cannot verify is one.

No ending, by design

A live-service roster collector still shipping content updates. There is no scripted conclusion.

Sources

  1. 01Orb Probability Information — MARVEL Strike ForceScopely (official) ·

Full method behind these ratings: see our methodology.

Ratings are editorial judgments based on the sources cited above. They are not a guarantee of current pricing or mechanics, which can change after publication — check the source directly before making a purchase decision.