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What this game costs you — in money and in time

Star ratings tell you if a game is good. They don't tell you what it will cost to keep playing, or whether it ever ends. We publish both, with the reasoning shown.

Raid: Shadow Legends

Pressure

092

To ending

— — —

No scripted ending — live service

Open Raid: Shadow Legends

Every figure has a source

Monetization data comes from the publisher's own patch notes, store pages and published odds — or we say plainly that no official figure exists.

Rated by year, not once

Free-to-play games change their monetization after launch — sometimes under public pressure. A rating from two years ago can be wrong today, so ratings carry a year.

Money and time together

A cheap game that never ends can cost you more than an expensive one that does. Most review sites answer one question. We publish both next to each other.

Recently rated

  • EA Sports FC Ultimate Team

    A game you buy at full price that then sells you randomized player packs — and wipes your entire squad every twelve months so the cycle starts over.

    Pressure

    088

    To ending

    — — —

    No scripted ending — live service

    Open EA Sports FC Ultimate Team
  • Clash Royale

    A competitive card game where card levels decide matches and cards arrive randomly — but where, unusually, the publisher actually posts its own prices.

    Pressure

    072

    To ending

    — — —

    No scripted ending — live service

    Open Clash Royale
  • Warframe

    Free-to-play where every weapon and character can genuinely be earned without paying — the money buys time, inventory space and cosmetics instead.

    Pressure

    035

    To ending

    — — —

    No scripted ending — live service

    Open Warframe
  • Stardew Valley

    Bought once, with nothing for sale inside it and no paid expansions — and unusually for a game with no ending pressure, it does have a real narrative conclusion.

    Pressure

    000

    To ending

    052hrs

    Scripted ending exists

    Open Stardew Valley
  • Hollow Knight

    One purchase, four expansions given away free, and multiple real endings around 27 hours in — a zero that stayed a zero even after the game became a hit.

    Pressure

    000

    To ending

    027hrs

    Scripted ending exists

    Open Hollow Knight
  • Diablo Immortal

    A free action RPG where the honest answer to "what does it cost to finish" is that no single number covers it — public estimates for a fully optimized build span from about $100,000 to more than $500,000, depending on which layer of the gem system you count.

    Pressure

    098

    To ending

    — — —

    No scripted ending — live service

    Open Diablo Immortal
  • Candy Crush Saga

    A free match-3 puzzle game with no gacha and no loot boxes — just a life timer and a short, fixed price list for skipping the wait, published right on the App Store page.

    Pressure

    055

    To ending

    — — —

    No scripted ending — live service

    Open Candy Crush Saga
  • Fortnite

    Free to download and free to be fully competitive in — the money goes exclusively toward looking different, not playing better.

    Pressure

    020

    To ending

    — — —

    No scripted ending — live service

    Open Fortnite
  • Hades

    One purchase, a real ending reachable in about a day's worth of play, and nothing else to buy — the roguelike answer to what Portal is for shooters.

    Pressure

    000

    To ending

    022hrs

    Scripted ending exists

    Open Hades
  • Genshin Impact

    A free open-world action RPG funded entirely by randomized character pulls — the game itself never ends, and neither does the spending opportunity.

    Pressure

    078

    To ending

    — — —

    No scripted ending — live service

    Open Genshin Impact
  • Portal

    Bought once, no purchases inside it, and over in an evening. The clean opposite case to a live-service game, useful as a baseline for what zero monetization pressure actually looks like.

    Pressure

    000

    To ending

    003hrs

    Scripted ending exists

    Open Portal

Explainers

The game pages score one game each. This one is about what “cost” even means.

  • “How much does this game cost” is four questions

    The price of entry, the price to reach the ending, the price to stay competitive, and the price to finish the collection. Publishers answer the first one. For the other three the honest answer is sometimes that nobody knows — including us.